M:tG card similarity search
1WW · Enchantment — Aura
Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Name | Mana | Type | Text |
---|---|---|---|
Enraged Ceratok | 2GG | Creature — Rhino | Enraged Ceratok can't be blocked by creatures with power 2 or less. 4/4 |
Serenity | 1W | Enchantment | At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. |
Celestine Reef | Plane — Luvion | Creatures without flying or islandwalk can't attack. Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game. | |
Wall of Dust | 2R | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. 1/4 |
Gray Harbor Merfolk | 1U | Creature — Merfolk Rogue | Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. 0/3 |
Captured by the Consulate | 3W | Enchantment — Aura | Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able. |
Daring Discovery | 4R | Sorcery | Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
Arms Scavenger | 1R | Creature — Human Warrior | At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card. Equip abilities you activate cost {1} less to activate. 2/2 |
Ifh-Bíff Efreet | 2GG | Creature — Efreet | Flying {G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. 3/3 |
Riphook Raider | Creature — Werewolf | Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4 |