M:tG card similarity search
XRR · Sorcery
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.
Name | Mana | Type | Text |
---|---|---|---|
Grabby Giant | 3R | Creature — Giant | Reach {2}{R}, Sacrifice an artifact or land: Draw a card. 4/3 |
Allied Strategies | 4U | Sorcery | Domain — Target player draws a card for each basic land type among lands they control. |
Evil Presence | B | Enchantment — Aura | Enchant land Enchanted land is a Swamp. |
Mina and Denn, Wildborn | 2RG | Legendary Creature — Elf Ally | You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. 4/4 |
Roiling Terrain | 2RR | Sorcery | Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. |
Unstable Frontier | Land | {T}: Add {C}. {T}: Target land you control becomes the basic land type of your choice until end of turn. | |
A-Circle of the Land Druid | 1G | Creature — Gnome Druid | When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 2/1 |
Living Lands | 3G | Enchantment | All Forests are 1/1 creatures that are still lands. |
Lair of the Hydra | Land | If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. | |
Armageddon | 3W | Sorcery | Destroy all lands. |