Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nahiri's Stoneblades

1R · Instant

Up to two target creatures each get +2/+0 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Ubul Sar Gatekeepers 3BCreature — Zombie Soldier When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. 2/4
Spectral Hunt-Caller 4GCreature — Wolf Spirit {5}{G}: Creatures you control get +1/+1 and gain trample until end of turn. 4/4
Drown in Filth BGSorcery Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Baloth Woodcrasher 4GGCreature — Beast Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. 4/4
Thirsting Axe 3Artifact — Equipment Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip {2}
Restless Prairie Land Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
Sword Dancer 1WCreature — Human Rebel {W}{W}: Target attacking creature gets -1/-0 until end of turn. 1/2
Pia Nalaar 2RLegendary Creature — Human Artificer When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. {1}{R}: Target artifact creature gets +1/+0 until end of turn. {1}, Sacrifice an artifact: Target creature can't block this turn. 2/2
Armory Mice 1WCreature — Mouse Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn. 3/1
Skophos Warleader 4RCreature — Minotaur Warrior {R}, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) 4/5
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