M:tG card similarity search
2R/WR/W · Legendary Planeswalker — Nahiri
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate. [−X]: Nahiri, Storm of Stone deals X damage to target tapped creature. Loyalty 6
| Name | Mana | Type | Text |
|---|---|---|---|
| Walking Bulwark | 1 | Artifact Creature — Golem | Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery. 0/3 |
| Super-Duper Lost | 4U | Instant | Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat. |
| Idol of the Deep King | 2R | Artifact | Flash When Idol of the Deep King enters the battlefield, it deals 2 damage to any target. Craft with artifact {2}{R} ({2}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
| Shivan Gorge | Legendary Land | {T}: Add {C}. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. | |
| Dinosaur Hunter | 1B | Creature — Human Pirate | Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature. 2/2 |
| Izzet Staticaster | 1UR | Creature — Human Wizard | Flash (You may cast this spell any time you could cast an instant.) Haste {T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature. 0/3 |
| The Cinematic Phoenix | 3BR | Legendary Creature — Phoenix | Flying, haste, protection from red {1}, {T}: Return target legendary creature card from your graveyard to the battlefield. Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game. 4/4 |
| Pact Weapon | 3B | Artifact — Equipment | As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card. |
| Urza Assembles the Titans | 3WW | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once. |
| Appeal | G | Sorcery | Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control. |