M:tG card similarity search
2GG · Creature — Insect Druid
{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Silver-Inlaid Dagger | 1 | Artifact — Equipment | Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} |
Web Shot | 2G | Instant — Adventure | Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.) |
Plummet | 1G | Instant | Destroy target creature with flying. |
Wing Snare | 2G | Sorcery | Destroy target creature with flying. |
Wasp of the Bitter End | 1B | Creature — Insect Horror | Flying Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature. 2/1 |
Defenestrate | 2B | Instant | Destroy target creature without flying. |
Tuvasa the Sunlit | GWU | Legendary Creature — Merfolk Shaman | Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card. 1/1 |
Stallion of Ashmouth | 3B | Creature — Nightmare Horse | Delirium — {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard. 3/3 |
Southern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target red permanent. 3/3 |
Return of the Nightstalkers | 5BB | Sorcery | Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. |