M:tG card similarity search
3G · Creature — Insect Druid
{G}, {T}: Target creature gets +2/+2 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Bleed Dry | 2BB | Instant | Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. |
Conclave's Blessing | 3W | Enchantment — Aura | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control. |
Shadowspear | 1 | Legendary Artifact — Equipment | Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2} |
Glory-Bound Initiate | 1W | Creature — Human Warrior | You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.) 3/1 |
Bravado | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each other creature you control. |
Saltfield Recluse | 2W | Creature — Human Rebel Cleric | {T}: Target creature gets -2/-0 until end of turn. 1/2 |
Skyship Stalker | 2RR | Creature — Dragon | Flying {R}: Skyship Stalker gets +1/+0 until end of turn. {R}: Skyship Stalker gains first strike until end of turn. {R}: Skyship Stalker gains haste until end of turn. 3/3 |
Vanguard's Shield | 2 | Artifact — Equipment | Equipped creature gets +0/+3 and can block an additional creature each combat. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Ensouled Scimitar | 3 | Artifact — Equipment | {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Eye Gouge | B | Instant | Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it. |