Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nantuko Disciple

3G · Creature — Insect Druid

{G}, {T}: Target creature gets +2/+2 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Volatile Claws 2RInstant Until end of turn, creatures you control get +2/+0 and gain all creature types.
Slithering Shade BCreature — Shade Defender (This creature can't attack.) {B}: Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. 0/1
Arlinn Kord 2RGLegendary Planeswalker — Arlinn [+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. [0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord. Loyalty 3
Celeborn the Wise 3GLegendary Creature — Elf Noble Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn the Wise gets +1/+1 until end of turn for each card looked at while scrying this way. 3/3
Planeswalker's Favor 2GEnchantment {3}{G}: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
Hex Parasite 1Artifact Creature — Phyrexian Insect {X}{B/P}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({B/P} can be paid with either {B} or 2 life.) 1/1
Silumgar Butcher 4BCreature — Zombie Djinn Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn. 3/3
Scent of Ivy GInstant Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Gust Walker 1WCreature — Human Wizard You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) 2/2
Inventor's Goggles 1Artifact — Equipment Equipped creature gets +1/+2. Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Page 167