Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nantuko Disciple

3G · Creature — Insect Druid

{G}, {T}: Target creature gets +2/+2 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
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Attended Socialite 1GCreature — Elf Druid Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn. 2/1
Inner Demon 2BBEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types. When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
Militant Inquisitor 2WCreature — Human Cleric Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3
Hamlet Captain 1GCreature — Human Warrior Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. 2/2
Huntmaster Liger 3WCreature — Cat Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. 3/4
Rainbow Knights WWSummon Knights When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1
Shaleskin Bruiser 6RCreature — Beast Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. 4/4
Merrow Grimeblotter 3U/BCreature — Merfolk Wizard {1}{U/B}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) 2/2
Krosa Plane — Dominaria All creatures get +2/+2. Whenever chaos ensues, you may add {W}{U}{B}{R}{G}.
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