M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Gem Bazaar | Land | When Gem Bazaar comes into play, choose a random color. {T}: Add to your mana pool one mana of the color last chosen. Then choose a random color. | |
Wing Shredder | Creature — Werewolf | Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 | |
Kitesail Larcenist | 2U | Creature — Human Pirate | Flying, ward {1} When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities. 2/3 |
Feiyi Snake | 1G | Creature — Snake | Reach (This creature can block creatures with flying.) 2/1 |
Highspire Artisan | 2G | Creature — Elf Artificer | Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) 0/3 |
Black Dragon Gate | Land — Gate | Black Dragon Gate enters the battlefield tapped. As Black Dragon Gate enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color. | |
Thriving Moor | Land | Thriving Moor enters the battlefield tapped. As Thriving Moor enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color. | |
Plague Beetle | B | Creature — Insect | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 |
Edgewall Inn | Land | Edgewall Inn enters the battlefield tapped. As Edgewall Inn enters the battlefield, choose a color. {T}: Add one mana of the chosen color. {3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand. | |
A-Spell Satchel | 2 | Artifact | Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. {T}, Remove a book counter from Spell Satchel: Add {C}. {2}, {T}, Remove two book counters from Spell Satchel: Draw a card. |