Card Codex

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17 May 2024: Card library updated.

Nantuko Mentor

2G · Creature — Insect Druid

{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. 1/1

Similar cards

Color identity:
NameManaTypeText
Strength of the Coalition GInstant Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Gaea's Might GInstant Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Might of Alara GInstant Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Power Armor 4Artifact Domain — {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Vines of Vastwood GInstant Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Frenzied Devils 4RCreature — Devil Haste Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn. 3/3
Rage-Scarred Berserker 4BCreature — Minotaur Berserker When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 5/4
Garenbrig Squire 1GCreature — Human Soldier Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) 2/2
Spawnbroker 2UCreature — Human Wizard When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls. 1/1
Drogskol Shieldmate 2WCreature — Spirit Soldier Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. 2/3
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