Card Codex

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17 May 2024: Card library updated.

Nantuko Mentor

2G · Creature — Insect Druid

{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. 1/1

Similar cards

Color identity:
NameManaTypeText
Ascendant Evincar 4BBLegendary Creature — Phyrexian Vampire Noble Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. 3/3
Whirling Strike 1RInstant Target creature gets +2/+0 and gains first strike and trample until end of turn.
Deepwood Wolverine GCreature — Wolverine Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. 1/1
Telim'Tor 4RLegendary Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. 2/2
Tenacity 3WInstant Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Saradoc, Master of Buckland 3WLegendary Creature — Halfling Citizen Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. 2/4
Fungal Sprouting 3GSorcery Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
Cloudkill 4BBSorcery All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Boon Satyr 1GGEnchantment Creature — Satyr Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2. 4/2
Might of the Ancestors 2WEnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
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