Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Narrow Escape

2W · Instant

Return target permanent you control to its owner's hand. You gain 4 life.

Similar cards

Color identity:
NameManaTypeText
Trial WUInstant Return all creatures blocking or blocked by target creature to their owner's hand.
Floodbringer 1UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Tap target land. 1/2
Brand RInstant Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.)
Sapseep Forest Land — Forest ({T}: Add {G}.) Sapseep Forest enters the battlefield tapped. {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
Seraph Sanctuary Land When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {C}.
Roaming Ghostlight 3UUCreature — Spirit Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. 3/2
Weatherseed Treefolk 2GGGCreature — Treefolk Trample When Weatherseed Treefolk dies, return it to its owner's hand. 5/3
Conviction 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand.
Viscerid Armor 1UEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand.
Curse of Leeches 2BEnchantment — Aura Curse Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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