M:tG card similarity search
1URW · Legendary Planeswalker — Narset
[+1]: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell. [−2]: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker. [−6]: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target." Loyalty 4
Name | Mana | Type | Text |
---|---|---|---|
Sorcerer of the Fang | 1B | Creature — Human Wizard | {5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker. 1/3 |
Fateful Handoff | 3B | Sorcery | Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. |
Alchemist's Refuge | Land | {T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash. | |
Fate Unraveler | 3B | Enchantment Creature — Hag | Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. 3/4 |
Clone Crafter | 1U | Creature — Human Wizard | When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 1/2 |
Soul Shatter | 2B | Instant | Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control. |
Underworld Dreams | BBB | Enchantment | Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player. |
Circle of Flame | 1R | Enchantment | Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. |
Kwain, Itinerant Meddler | WU | Legendary Creature — Rabbit Wizard | {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. 1/3 |
Obosh, the Preypiercer | 3B/RB/R | Legendary Creature — Hellion Horror | Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 3/5 |