M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Goblin Trenches | 1RW | Enchantment | {2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens. |
Goblin Wizard | 2RR | Creature — Goblin Wizard | {T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn. 1/1 |
Johtull Wurm | 5G | Creature — Wurm | Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. 6/6 |
Jungle Wurm | 3GG | Creature — Wurm | Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. 5/5 |
Ivory Guardians | 4WW | Creature — Giant Cleric | Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. 3/3 |
Rain of Riches | 3RR | Enchantment | When Rain of Riches enters the battlefield, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) |
Rasputin, the Oneiromancer | 1WU | Legendary Creature — Human Wizard | When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token. {T}, Remove one or more dream counters from Rasputin: Add that much {C}. {T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red. 4/1 |
Gleeful Demolition | R | Sorcery | Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens. |
Boros Charm | RW | Instant | Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn. |
Goblin Warchief | 1RR | Creature — Goblin Warrior | Goblin spells you cast cost {1} less to cast. Goblins you control have haste. 2/2 |