Card Codex

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17 May 2024: Card library updated.

Natural Emergence

2RG · Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.

Similar cards

Color identity:
NameManaTypeText
Etherium-Horn Sorcerer 4URArtifact Creature — Minotaur Wizard {1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/6
Time Wipe 2WWUSorcery Return a creature you control to its owner's hand, then destroy all creatures.
Lim-Dûl's High Guard 1BBCreature — Skeleton First strike {1}{B}: Regenerate Lim-Dûl's High Guard. 2/1
Kwende, Pride of Femeref 3WLegendary Creature — Human Knight Double strike Creatures you control with first strike have double strike. 2/2
Scion of Draco 12Artifact Creature — Dragon Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. 4/4
Coastal Drake 2UCreature — Drake Flying {1}{U}, {T}: Return target Kavu to its owner's hand. 2/1
Drown in Shapelessness 1UInstant Return target creature to its owner's hand.
Capsizing Wave 1UInstant — Adventure Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Unsummon UInstant Return target creature to its owner's hand.
Karakas Legendary Land {T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
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