M:tG card similarity search
2RG · Enchantment
When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
Name | Mana | Type | Text |
---|---|---|---|
Gurmag Swiftwing | 1B | Creature — Bat | Flying, first strike, haste 1/2 |
Sanguine Guard | 1BB | Creature — Phyrexian Zombie Knight | First strike {1}{B}: Regenerate Sanguine Guard. 2/2 |
Phyrexian Crusader | 1BB | Creature — Phyrexian Zombie Knight | First strike, protection from red and from white Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2/2 |
Lancer Sliver | 2W | Creature — Sliver | Sliver creatures you control have first strike. 2/2 |
Striking Sliver | R | Creature — Sliver | Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) 1/1 |
Obuun, Mul Daya Ancestor | 1RGW | Legendary Creature — Elf Spirit | At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature. 3/3 |
Ambush Party | 4R | Creature — Human Rogue | First strike, haste 3/1 |
Escape Routes | 2U | Enchantment | {2}{U}: Return target white or black creature you control to its owner's hand. |
Revive the Fallen | 1B | Sorcery | Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |