Card Codex

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17 May 2024: Card library updated.

Natural Emergence

2RG · Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.

Similar cards

Color identity:
NameManaTypeText
Call to Heel 1UInstant Return target creature to its owner's hand. Its controller draws a card.
Conviction 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand.
Viscerid Armor 1UEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. {1}{U}: Return Viscerid Armor to its owner's hand.
Shimmering Wings UEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return Shimmering Wings to its owner's hand.
Rampaging Growth 3GInstant Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.
Chaplain of Alms WCreature — Human Cleric First strike Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Boros Recruit R/WCreature — Goblin Soldier ({R/W} can be paid with either {R} or {W}.) First strike 1/1
Vedalken Mastermind UUCreature — Vedalken Wizard {U}, {T}: Return target permanent you control to its owner's hand. 1/2
Extremely Slow Zombie 1BCreature — Zombie Last strike (This creature deals combat damage after creatures without last strike.) 3/3
Spore Burst 3GSorcery Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.
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