Card Codex

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17 May 2024: Card library updated.

Natural Emergence

2RG · Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.

Similar cards

Color identity:
NameManaTypeText
Seed the Land 2GGEnchantment Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.
Jackalope Herd 3GCreature — Rabbit Beast When you cast a spell, return Jackalope Herd to its owner's hand. 4/5
Skorpekh Destroyer 2BBArtifact Creature — Necron Deathtouch Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn. 4/2
Thunder Spirit 1WWCreature — Elemental Spirit Flying, first strike 2/2
Captivating Gyre 4UUSorcery Return up to three target creatures to their owners' hands.
Absorb Identity 1UInstant Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Hunting Velociraptor 2RCreature — Dinosaur First strike Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.) 3/2
Step Through 3UUSorcery Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Aethersnipe 5UCreature — Elemental When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 4/4
Contaminated Ground 1BEnchantment — Aura Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
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