Card Codex

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17 May 2024: Card library updated.

Nature's Blessing

2GW · Enchantment

{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Similar cards

Color identity:
NameManaTypeText
Titanic Ultimatum RRGGGWWSorcery Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
Kwende, Pride of Femeref 3WLegendary Creature — Human Knight Double strike Creatures you control with first strike have double strike. 2/2
Narwhal 2UUCreature — Whale First strike, protection from red 2/2
Lunar Avenger 7Artifact Creature — Golem Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. 2/2
Slip Out the Back UInstant Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Spitting Sliver 4BCreature — Sliver All Sliver creatures have first strike. 3/3
Talon Sliver 1WCreature — Sliver All Sliver creatures have first strike. 1/1
Sanguine Guard 1BBCreature — Phyrexian Zombie Knight First strike {1}{B}: Regenerate Sanguine Guard. 2/2
Assault Strobe RSorcery Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Double Cleave 1R/WInstant Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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