Card Codex

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17 May 2024: Card library updated.

Nature's Chosen

G · Enchantment — Aura

Enchant creature you control {0}: Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

Similar cards

Color identity:
NameManaTypeText
Hot Pursuit 1REnchantment When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Goldenhide Ox 5GEnchantment Creature — Ox Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able. 5/4
Opal Guardian WWWEnchantment When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
Ramosian Rally 3WInstant If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Creatures you control get +1/+1 until end of turn.
Akki Battle Squad 5RCreature — Goblin Samurai Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.) 6/6
Curse of Opulence REnchantment — Aura Curse Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
Gaze of Justice WSorcery As an additional cost to cast this spell, tap three untapped white creatures you control. Exile target creature. Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Fain, the Broker 2BLegendary Creature — Human Warlock {T}, Sacrifice a creature: Put two +1/+1 counters on target creature. {T}, Remove a counter from a creature you control: Create a Treasure token. {T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. {3}{B}: Untap Fain, the Broker. 3/3
Scheming Fence WUCreature — Human Citizen As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. 2/3
Blood-Cursed Knight 1WBCreature — Vampire Knight As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) 3/2
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