Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nature's Claim

G · Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Similar cards

Color identity:
NameManaTypeText
Seismic Spike 2RRSorcery Destroy target land. Add {R}{R}.
Thunderscape Master 2RRCreature — Human Wizard {B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. 2/2
Gladehart Cavalry 5GGCreature — Elf Knight When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. 6/6
Fumarole 3BRSorcery As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.
Flames of Moradin 2RRSorcery Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay {R} rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."
Quiet Disrepair 1GEnchantment — Aura Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
Hollowhenge Scavenger 3GGCreature — Elemental Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. 4/5
Ogre Gatecrasher 3RCreature — Ogre Rogue When Ogre Gatecrasher enters the battlefield, destroy target creature with defender. 3/3
Judge of Currents 1WCreature — Merfolk Wizard Whenever a Merfolk you control becomes tapped, you may gain 1 life. 1/1
Transcendence 3WWWEnchantment You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
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