M:tG card similarity search
2G · Sorcery
Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Name | Mana | Type | Text |
---|---|---|---|
Mindwrack Liege | 3U/RU/RU/R | Creature — Horror | Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield. 4/4 |
Prismwake Merrow | 2U | Creature — Merfolk Wizard | Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1 |
Krark-Clan Grunt | 2R | Creature — Goblin Warrior | Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. 2/2 |
Xander's Wake | 1B | Enchantment | Whenever one or more creatures you control die, draft a card from Xander's Wake's spellbook. This ability triggers only once each turn. |
Kithkin Daggerdare | 1G | Creature — Kithkin Soldier | {G}, {T}: Target attacking creature gets +2/+2 until end of turn. 1/1 |
Nadier, Agent of the Duskenel | 5B | Legendary Creature — Elf Warrior | Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.) 3/3 |
War Tax | 2U | Enchantment | {X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control. |
Six-Sided Die | 2B | Instant | Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it. |
Great Defender | W | Instant | Target creature gets +0/+X until end of turn, where X is its mana value. |
Mercadia's Downfall | 2R | Instant | Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. |