Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nature's Cloak

2G · Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

Similar cards

Color identity:
NameManaTypeText
Invasion of Moag 2GWBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.
Sapphire Drake 5UCreature — Drake Flying Each creature you control with a +1/+1 counter on it has flying. 4/4
Bloodtallow Candle 1Artifact {6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
Rattlechains 1UCreature — Spirit Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash. 2/1
Primal Huntbeast 3GCreature — Beast Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3
Slippery Bogle G/UCreature — Beast Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/1
Torens, Fist of the Angels 1GWLegendary Creature — Human Cleric Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. 2/2
Entrancing Melody XUUSorcery Gain control of target creature with mana value X.
Lifelace GInstant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
Ribbon Snake 1UUCreature — Snake Flying {2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability. 2/3
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