Card Codex

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17 May 2024: Card library updated.

Nature's Kiss

1G · Enchantment — Aura

Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Ashiok, Wicked Manipulator 3BBLegendary Planeswalker — Ashiok If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. [+1]: Look at the top two cards of your library. Exile one of them and put the other into your hand. [−2]: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature." [−7]: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile. Loyalty 5
A-Steadfast Unicorn WCreature — Unicorn {4}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2
Steadfast Unicorn WCreature — Unicorn {3}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. 1/2
Felidar Umbra 1WEnchantment — Aura Enchant creature Enchanted creature has lifelink. {1}{W}: Attach Felidar Umbra to target creature you control. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Make Your Mark R/WInstant Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Nettling Curse 2BEnchantment — Aura Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. {1}{R}: Enchanted creature attacks this turn if able.
Azorius First-Wing WUCreature — Griffin Flying, protection from enchantments 2/2
Rune of Speed 1REnchantment — Aura Rune Enchant permanent When Rune of Speed enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Terror Tide 2BBSorcery Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Dream Pillager 5RRCreature — Dragon Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards. 4/4
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