M:tG card similarity search
1G · Enchantment — Aura
Enchant creature {1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Blade Sliver | 2R | Creature — Sliver | All Sliver creatures get +1/+0. 2/2 |
Bonesplitter Sliver | 3R | Creature — Sliver | All Sliver creatures get +2/+0. 2/2 |
Might Sliver | 4G | Creature — Sliver | All Sliver creatures get +2/+2. 2/2 |
Muscle Sliver | 1G | Creature — Sliver | All Sliver creatures get +1/+1. 1/1 |
Plated Sliver | W | Creature — Sliver | All Sliver creatures get +0/+1. 1/1 |
Sinew Sliver | 1W | Creature — Sliver | All Sliver creatures get +1/+1. 1/1 |
Watcher Sliver | 3W | Creature — Sliver | All Sliver creatures get +0/+2. 2/2 |
Trenching Steed | 3W | Creature — Horse Rebel | Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. 2/3 |
War Screecher | 1W | Creature — Bird | Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn. 1/3 |
Rush of Vitality | 1B | Instant | Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.") |