Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nature's Panoply

G · Instant

Strive — This spell costs {2}{G} more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.

Similar cards

Color identity:
NameManaTypeText
Hollowhenge Huntmaster Creature — Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
Bring to Life 2USorcery — Adventure Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
Rodeo Pyromancers 3RCreature — Human Mercenary Whenever you cast your first spell each turn, add {R}{R}. 3/4
Saprazzan Legate 3UCreature — Merfolk Soldier If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost. Flying 1/3
Blood Feud 4RRSorcery Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Clash of Titans 3RRInstant Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Nantuko Shrine 1GGEnchantment Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
Strength of Cedars 4GInstant — Arcane Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Inspiring Call 2GInstant Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Double Down 3UEnchantment Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
Page 258