Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nature's Revolt

3GG · Enchantment

All lands are 2/2 creatures that are still lands.

Similar cards

Color identity:
NameManaTypeText
Animate Land GInstant Until end of turn, target land becomes a 3/3 creature that's still a land.
Arcum's Weathervane 2Artifact {2}, {T}: Target snow land is no longer snow. {2}, {T}: Target nonsnow basic land becomes snow.
Waker of the Wilds 2GGCreature — Merfolk Shaman {X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land. 3/3
Wakeroot Elemental 4GGCreature — Elemental {G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) 5/5
Hydroform GUInstant Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
Sylvan Awakening 2GSorcery Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Embodiment of Insight 4GCreature — Elemental Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/4
Balduvian Frostwaker 2UCreature — Human Wizard {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. 1/1
Vivify 2GInstant Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card.
Living Terrain 2GGEnchantment — Aura Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
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