Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nature's Ruin

2B · Sorcery

Destroy all green creatures.

Similar cards

Color identity:
NameManaTypeText
Everglove Courier 2GCreature — Elf You may choose not to untap Everglove Courier during your untap step. {2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. 2/1
Declaration in Stone 1WSorcery Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Timber Protector 4GCreature — Treefolk Warrior Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible. 4/6
Homarid Spawning Bed UUEnchantment {1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Glacial Stalker 5UCreature — Elemental Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/5
Birchlore Rangers GCreature — Elf Druid Ranger Tap two untapped Elves you control: Add one mana of any color. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1
Experimental Frenzy 3REnchantment You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. {3}{R}: Destroy Experimental Frenzy.
Wirewood Herald 1GCreature — Elf When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle. 1/1
Devoted Druid 1GCreature — Elf Druid {T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. 0/2
Sword of Kaldra 4Legendary Artifact — Equipment Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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