M:tG card similarity search
1 · Artifact
When Navigator's Compass enters the battlefield, you gain 3 life. {T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
Name | Mana | Type | Text |
---|---|---|---|
Thermokarst | 1GG | Sorcery | Destroy target land. If that land was a snow land, you gain 1 life. |
Mistform Dreamer | 2U | Creature — Illusion | Flying {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. 2/1 |
Mistform Skyreaver | 5UU | Creature — Illusion | Flying {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. 6/6 |
Auto-Key | Artifact — Contraption | Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life." | |
Herd Migration | 6G | Sorcery | Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. |
Traveler's Cloak | 2U | Enchantment — Aura | Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.) |
Mistform Seaswift | 3U | Creature — Illusion | Flying {1}: Mistform Seaswift becomes the creature type of your choice until end of turn. Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/1 |
Mistform Shrieker | 3UU | Creature — Illusion | Flying {1}: Mistform Shrieker becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/3 |
Ashes of the Fallen | 2 | Artifact | As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types. |
A-Druid Class | 1G | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |