Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Naya

· Plane — Alara

You may play any number of lands on each of your turns. Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

Similar cards

Color identity:
NameManaTypeText
Ordered Migration 3WUSorcery Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Duskborne Skymarcher WCreature — Vampire Cleric Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1
Goblin Burrows Land {T}: Add {C}. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
Fight as One WInstant Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Purphoros, God of the Forge 3RLegendary Enchantment Creature — God Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn. 6/5
Elvish Guidance 2GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
Full Moon's Rise 1GEnchantment Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Tajic, Blade of the Legion 2RWLegendary Creature — Human Soldier Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn. 2/2
Mystic Might UEnchantment — Aura Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
History of Benalia 1WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
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