Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Naya

· Plane — Alara

You may play any number of lands on each of your turns. Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

Similar cards

Color identity:
NameManaTypeText
Hidden Stag 1GEnchantment Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
Nissa, Worldwaker 3GGLegendary Planeswalker — Nissa [+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. [+1]: Untap up to four target Forests. [−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands. Loyalty 3
Phyrexian Ghoul 2BCreature — Phyrexian Zombie Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. 2/2
Daru Encampment Land {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
The Warmonger Hero Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.
Elvish Fury GInstant Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
Seething Anger RSorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.
Basking Rootwalla GCreature — Lizard {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
Blazing Rootwalla RCreature — Lizard {R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
Abbey Matron 2WCreature — Human Cleric {W}, {T}: Abbey Matron gets +0/+3 until end of turn. 1/3
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