M:tG card similarity search
R/WG · Creature — Elf Rogue
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Balshan Collaborator | 3U | Creature — Bird Soldier | Flying {B}: Balshan Collaborator gets +1/+1 until end of turn. 2/2 |
Enchantment Alteration | U | Instant | Attach target Aura attached to a creature or land to another permanent of that type. |
Rankle, Pitiless Trickster | 1BB | Legendary Creature — Faerie Rogue | Flying Rankle has lifelink and haste as long as an opponent controls no creatures. When Rankle enters the battlefield, you may pay 1 life. When you do, each player discards a card and sacrifices a creature. Whenever a player discards a card, Rankle perpetually gets +1/+0. 1/3 |
Foundry Champion | 4RW | Creature — Elemental Soldier | When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control. {R}: Foundry Champion gets +1/+0 until end of turn. {W}: Foundry Champion gets +0/+1 until end of turn. 4/4 |
Legerdemain | 2UU | Sorcery | Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) |
Waterkin Shaman | 1U | Creature — Elemental Shaman | Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. 2/1 |
Armament Master | WW | Creature — Kor Soldier | Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 2/2 |
Benalish Marshal | WWW | Creature — Human Knight | Other creatures you control get +1/+1. 3/3 |
Crystalline Resonance | 2U | Enchantment | Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability. |
Admiral Beckett Brass | 1UBR | Legendary Creature — Human Pirate | Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. 3/3 |