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17 May 2024: Card library updated.

Near-Death Experience

2WWW · Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Similar cards

Color identity:
NameManaTypeText
Ondu War Cleric 1WCreature — Human Cleric Ally Cohort — {T}, Tap an untapped Ally you control: You gain 2 life. 2/2
Ancient Runes 2REnchantment At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.
Agonizing Syphon 3BSorcery Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Dark Nourishment 4BInstant Dark Nourishment deals 3 damage to any target. You gain 3 life.
Essence Drain 4BSorcery Essence Drain deals 3 damage to any target and you gain 3 life.
Intervention 2RWInstant Intervention deals 3 damage to any target and you gain 3 life.
Lightning Helix RWInstant Lightning Helix deals 3 damage to any target and you gain 3 life.
Vampiric Feast 5BBSorcery Vampiric Feast deals 4 damage to any target and you gain 4 life.
Warleader's Helix 2RWInstant Warleader's Helix deals 4 damage to any target and you gain 4 life.
Urabrask, Heretic Praetor 3RRLegendary Creature — Phyrexian Praetor Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn. 4/4
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