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17 May 2024: Card library updated.

Near-Death Experience

2WWW · Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Similar cards

Color identity:
NameManaTypeText
Invoke the Divine 2WInstant Destroy target artifact or enchantment. You gain 4 life.
Natural End 2GInstant Destroy target artifact or enchantment. You gain 3 life.
Sanctify 1WSorcery Destroy target artifact or enchantment. You gain 3 life.
Solemn Offering 2WSorcery Destroy target artifact or enchantment. You gain 4 life.
Springsage Ritual 3GInstant Destroy target artifact or enchantment. You gain 4 life.
Confessor WCreature — Human Cleric Whenever a player discards a card, you may gain 1 life. 1/1
Urza's Guilt 2UBSorcery Each player draws two cards, then discards three cards, then loses 4 life.
Dance of Many UUEnchantment When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Take Heart WInstant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Quicksilver Fountain 3Artifact At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
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