Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Near-Death Experience

2WWW · Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Similar cards

Color identity:
NameManaTypeText
Nourish GGInstant You gain 6 life.
Sacred Nectar 1WSorcery You gain 4 life.
Spring of Eternal Peace 3GGSorcery You gain 8 life.
Tanglebloom 1Artifact {1}, {T}: You gain 1 life.
Tower of Eons 4Artifact {8}, {T}: You gain 10 life.
Whitesun's Passage 1WInstant You gain 5 life.
Sun's Bounty 1WInstant You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Weather the Storm 1GInstant You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Kambal, Consul of Allocation 1WBLegendary Creature — Human Advisor Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. 2/3
Polluted Bonds 3BBEnchantment Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
Page 53