M:tG card similarity search
1W · Creature — Human Cleric
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. 2/1
Name | Mana | Type | Text |
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Fall of the Hammer | 1R | Instant | Target creature you control deals damage equal to its power to another target creature. |
Howling Galefang | 2GG | Creature — Beast | Vigilance Howling Galefang has haste as long as you own a card in exile that has an Adventure. 4/4 |
Wildwood Tracker | G | Creature — Elf Warrior | Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn. 1/1 |
Jor Kadeen, the Prevailer | 3RW | Legendary Creature — Human Warrior | First strike Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts. 5/4 |
Shipwreck Sentry | 1U | Creature — Human Pirate | Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender. 3/3 |
Hungering Yeti | 4R | Creature — Yeti | As long as you control a green or blue permanent, you may cast Hungering Yeti as though it had flash. (You may cast it any time you could cast an instant.) 4/4 |
Kazuul Warlord | 4R | Creature — Minotaur Warrior Ally | Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. 3/3 |
Eyekite | 1U | Creature — Drake | Flying Eyekite gets +2/+0 as long as you've drawn two or more cards this turn. 1/2 |
Undead Augur | BB | Creature — Zombie Wizard | Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. 2/2 |
Heavenly Qilin | 2W | Creature — Kirin | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn. 2/2 |