Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nearheath Stalker

4R · Creature — Vampire Rogue

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/1

Similar cards

Color identity:
NameManaTypeText
Improvised Weaponry 2RSorcery Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Obelisk Spider 1BGCreature — Spider Reach Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature. Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life. 1/4
Epicure of Blood 4BCreature — Vampire Whenever you gain life, each opponent loses 1 life. 4/4
Daggersail Aeronaut 3RCreature — Goblin As long as it's your turn, Daggersail Aeronaut has flying. 3/2
Hanweir Lancer 2RCreature — Human Knight Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Hanweir Lancer is paired with another creature, both creatures have first strike. 2/2
Tivash, Gloom Summoner 4BLegendary Creature — Human Warlock Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying. 4/4
Heartless Pillage 2BSorcery Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Scion of the Swarm 3BBCreature — Vampire Cleric Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm. 3/3
True Identity 1WEnchantment Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Nim Abomination 2BCreature — Zombie At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. 3/4
Page 94