M:tG card similarity search
2U · Creature — Spirit
Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Fang Dragon | 5RR | Creature — Dragon | Flying 6/3 |
Young Blue Dragon | 4U | Creature — Dragon | Flying 3/3 |
Engineered Might | 3GW | Sorcery | Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn. |
Blessed Hippogriff | 3W | Creature — Hippogriff | Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3 |
Broken Dam | U | Sorcery | Tap one or two target creatures without horsemanship. |
Strike the Weak Spot | Sorcery | Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one. | |
Alley Evasion | W | Instant | Choose one — • Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand. |
Deep-Sea Serpent | 4UU | Creature — Serpent | Deep-Sea Serpent can't attack unless defending player controls an Island. 5/5 |
Sea Monster | 4UU | Creature — Serpent | Sea Monster can't attack unless defending player controls an Island. 6/6 |
Marshal of Zhalfir | WU | Creature — Human Knight | Other Knights you control get +1/+1. {W}{U}, {T}: Tap another target creature. 2/2 |