M:tG card similarity search
2U · Creature — Spirit
Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Mana Web | 3 | Artifact | Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. |
Drawn Together | 2WW | Enchantment | As Drawn Together enters the battlefield, choose an artist. Creatures with art by the chosen artist get +2/+2. |
Wanted Griffin | 3W | Creature — Griffin | Flying When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 3/2 |
Bond Beetle | G | Creature — Insect | When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. 0/1 |
Ironshell Beetle | 1G | Creature — Insect | When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
Hearthcage Giant | 6RR | Creature — Giant Warrior | When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. 5/5 |
Cyberdrive Awakener | 5U | Artifact Creature — Construct | Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. 4/4 |
Luminous Angel | 4WWW | Creature — Angel | Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying. 4/4 |
Cinderhaze Wretch | 4B | Creature — Elemental Shaman | {T}: Target player discards a card. Activate only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. 3/2 |
Mazzy, Truesword Paladin | 1RGW | Legendary Creature — Halfling Knight | Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4 |