M:tG card similarity search
2U · Creature — Spirit
Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Archetype of Imagination | 4UU | Enchantment Creature — Human Wizard | Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying. 3/2 |
Inspiring Captain | 3W | Creature — Human Knight | When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
Sea Kings' Blessing | U | Instant | One or more target creatures become blue until end of turn. |
Thundermaw Hellkite | 3RR | Creature — Dragon | Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures. 5/5 |
Air-Cult Elemental | 4UU | Creature — Elemental | Flying Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand. 2/5 |
Death's Shadow | B | Creature — Avatar | Death's Shadow gets -X/-X, where X is your life total. 13/13 |
Dong Zhou, the Tyrant | 4R | Legendary Creature — Human Soldier | When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. 3/3 |
Fodder Launch | 3B | Tribal Sorcery — Goblin | As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. |
Aetherstorm Roc | 2WW | Creature — Bird | Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. 3/3 |
Heaven's Gate | W | Instant | One or more target creatures become white until end of turn. |