Card Codex

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17 May 2024: Card library updated.

Neck Breaker

· Creature — Werewolf

Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. 4/3

Similar cards

Color identity:
NameManaTypeText
Greener Pastures 2GEnchantment At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
Wilson, Majestic Bear 1GGLegendary Creature — Bear Warrior Reach, trample Ward {2} {1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery. 5/5
Jacques le Vert 1RGWLegendary Creature — Human Warrior Green creatures you control get +0/+2. 3/2
Slaughterhorn 2GCreature — Beast Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. 3/2
Primal Order 2GGEnchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
Bramblesnap 1GCreature — Elemental Trample Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. 1/1
Shard of Broken Glass 1Artifact — Equipment Equipped creature gets +1/+0. Whenever equipped creature attacks, you may mill two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Basandra, Battle Seraph 3RWLegendary Creature — Angel Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able. 4/4
Serenity 1WEnchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Wildheart Invoker 2GGCreature — Elf Shaman {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3
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