M:tG card similarity search
· Creature — Werewolf
Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. 4/3
Name | Mana | Type | Text |
---|---|---|---|
Omniclown Colossus | 8RR | Artifact Creature — Clown Robot | Affinity for Clowns (This spell costs {1} less to cast for each Clown you control.) Trample 7/7 |
Mana Vault | 1 | Artifact | Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}. |
Duskdale Wurm | 5GG | Creature — Wurm | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 7/7 |
Rootbreaker Wurm | 5GG | Creature — Wurm | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6 |
Yavimaya Wurm | 4GG | Creature — Wurm | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/4 |
Pardic Wanderer | 6 | Artifact Creature — Golem | Trample 5/5 |
Bloodsky Berserker | 1B | Creature — Human Berserker | Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.) 1/1 |
Dormant Grove | 3G | Enchantment | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. |
Primordial Hydra | XGG | Creature — Hydra | Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. 0/0 |
Cyclone | 2GG | Enchantment | At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. |