Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Neck Snap

3W · Instant

Destroy target attacking or blocking creature.

Similar cards

Color identity:
NameManaTypeText
Raging River RREnchantment Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
Trygon Prime 2GUCreature — Tyranid Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn. 4/4
Pride of Lions 3GGCreature — Cat You may have Pride of Lions assign its combat damage as though it weren't blocked. 4/4
Plasma Jockey 3RCreature — Viashino Warrior Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn. Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 3/1
Hold the Line 1WWInstant Blocking creatures get +7/+7 until end of turn.
Piety 2WInstant Blocking creatures get +0/+3 until end of turn.
Rally WWInstant Blocking creatures get +1/+1 until end of turn.
Problematic Volcano 1RRWorld Enchantment When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.
Starke of Rath 1RRLegendary Creature — Human Rogue {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) 2/2
Decommission 2WInstant Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
Page 115