Card Codex

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17 May 2024: Card library updated.

Necra Disciple

B · Creature — Human Wizard

{G}, {T}: Add one mana of any color. {W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Head to Head WInstant You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
Abuna's Chant 3WInstant Choose one — • You gain 5 life. • Prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2} (Choose both if you pay the entwine cost.)
Inkshield 3WBInstant Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Rock Hydra XRRCreature — Hydra Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep. 0/0
Balm of Restoration 2Artifact {1}, {T}, Sacrifice Balm of Restoration: Choose one — • You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
Soratami Cloud Chariot 5Artifact {2}: Target creature you control gains flying until end of turn. {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Bronze Horse 7Artifact Creature — Horse Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. 4/4
Energy Field 1UEnchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Respite 1GInstant Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Healing Leaves GInstant Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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