M:tG card similarity search
1BB · Creature — Thrull
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Spellbreaker Behemoth | 1RGG | Creature — Beast | This spell can't be countered. Creature spells you control with power 5 or greater can't be countered. 5/5 |
Mogg Flunkies | 1R | Creature — Goblin | Mogg Flunkies can't attack or block alone. 3/3 |
Nightkin Ambusher | 2UB | Creature — Mutant Warrior | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4 |
Acid Rain | 3U | Sorcery | Destroy all Forests. |
Extinguish All Hope | 4BB | Sorcery | Destroy all nonenchantment creatures. |
Jamuraan Lion | 2W | Creature — Cat | {W}, {T}: Target creature can't block this turn. 3/1 |
Determined | GU | Instant | Other spells you control can't be countered this turn. Draw a card. |
Shield Mare | 1WW | Creature — Horse | Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3 |
Archetype of Endurance | 6GG | Enchantment Creature — Boar | Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5 |
Cast Off | 3WW | Sorcery — Adventure | Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) |