M:tG card similarity search
2B · Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Name | Mana | Type | Text |
---|---|---|---|
Kitt Kanto, Mayhem Diva | 1RGW | Legendary Creature — Cat Bard Druid | When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token. At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature. 3/3 |
Launch the Fleet | W | Sorcery | Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking." |
Drey Keeper | 3BG | Creature — Elf Druid | When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn. 2/2 |
Bonds of Mortality | 1G | Enchantment | When Bonds of Mortality enters the battlefield, draw a card. {G}: Creatures your opponents control lose hexproof and indestructible until end of turn. |
Blinkmoth Nexus | Land | {T}: Add {C}. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. | |
Risky Move | 3RRR | Enchantment | At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. |
Dazzling Lights | U | Instant | Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
Spirit Weaver | 1W | Creature — Human Wizard | {2}: Target green or blue creature gets +0/+1 until end of turn. 2/1 |
Hagra Sharpshooter | 2B | Creature — Human Assassin Ally | {4}{B}: Target creature gets -1/-1 until end of turn. 2/2 |
Soul's Grace | 1W | Instant | You gain life equal to target creature's power. |