M:tG card similarity search
1B · Enchantment — Aura
Enchant creature you control Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.) When enchanted creature dies, return that card to the battlefield under your control.
Name | Mana | Type | Text |
---|---|---|---|
Stop Cold | 3U | Enchantment — Aura | Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. |
Isolation Zone | 2WW | Enchantment | When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) |
Weatherseed Treefolk | 2GGG | Creature — Treefolk | Trample When Weatherseed Treefolk dies, return it to its owner's hand. 5/3 |
Chamber of Manipulation | 2UU | Enchantment — Aura | Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." |
Weaver of Harmony | 1G | Enchantment Creature — Snake Druid | Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) 2/2 |
Ordeal of Heliod | 1W | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. When you sacrifice Ordeal of Heliod, you gain 10 life. |
Citywatch Sphinx | 5U | Creature — Sphinx | Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 5/4 |
Wave of Rats | 3B | Creature — Rat | Trample When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control. Blitz {4}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 4/2 |
Fowl Play | 2U | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1. |
Auramancer | 2W | Creature — Human Wizard | When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. 2/2 |