Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Necrogen Mists

2B · Enchantment

At the beginning of each player's upkeep, that player discards a card.

Similar cards

Color identity:
NameManaTypeText
Delver of Secrets UCreature — Human Wizard At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. 1/1
Yavimaya Ants 2GGCreature — Insect Trample, haste Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/1
Extravagant Replication 4UUEnchantment At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Yurlok of Scorch Thrash 1BRGLegendary Creature — Viashino Shaman Vigilance A player losing unspent mana causes that player to lose that much life. {1}, {T}: Each player adds {B}{R}{G}. 4/4
Alexi, Zephyr Mage 3UULegendary Creature — Human Spellshaper {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. 3/3
Thought Prison 5Artifact Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
Forethought Amulet 5Artifact At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
Archivist of Gondor 2UCreature — Human Advisor When your commander deals combat damage to a player, if there is no monarch, you become the monarch. At the beginning of the monarch's end step, that player draws a card. 2/3
Conundrum Sphinx 2UUCreature — Sphinx Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. 4/4
Extract USorcery Search target player's library for a card and exile it. Then that player shuffles.
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