M:tG card similarity search
1B · Enchantment
{1}{B}, Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
Name | Mana | Type | Text |
---|---|---|---|
Dark Salvation | XXB | Sorcery | Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. |
Volatile Wanderglyph | 1R | Artifact Creature — Golem | Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card. 2/2 |
A-Death-Priest of Myrkul | 2BB | Creature — Tiefling Cleric | Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, create a 1/1 black Skeleton creature token. 3/3 |
Rise of the Dread Marn | 2B | Instant | Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Jace's Archivist | 1UU | Creature — Vedalken Wizard | {U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. 2/2 |
Draconian Cylix | 3 | Artifact | {2}, {T}, Discard a card at random: Regenerate target creature. |
Razortooth Rats | 2B | Creature — Rat | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 2/1 |
Great Desert Hellion | 1BR | Creature — Hellion | Starting intensity 1 Menace At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, Great Desert Hellion intensifies by 1. When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity. 5/5 |
Vizier of the Scorpion | 2B | Creature — Zombie Wizard | When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch. 1/1 |
Wand of Orcus | 2B | Legendary Artifact — Equipment | Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip {3} |