Card Codex

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17 May 2024: Card library updated.

Necropolis Regent

3BBB · Creature — Vampire

Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. 6/5

Similar cards

Color identity:
NameManaTypeText
Champion of the Perished BCreature — Zombie Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished. 1/1
Adder-Staff Boggart 1RCreature — Goblin Warrior When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/1
Indomitable Might 3GEnchantment — Aura Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
Cavalcade of Calamity 1REnchantment Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Raid Bombardment 2REnchantment Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
Impulsive Return Sorcery Return two cards named Ecstatic Piper from Xenagos's graveyard to the battlefield. At the beginning of combat this turn, Impulsive Return deals damage to each player equal to the number of Revelers on the battlefield.
Silverclad Ferocidons 5RRCreature — Dinosaur Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent. 8/5
Evolutionary Escalation 1GEnchantment At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Angelic Guardian 4WWCreature — Angel Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 5/5
Renegade Silent 3UCreature — Alien Horror At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) 3/3
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